; Lauma

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideLaumaBangsPosition]
hash = f25edf24
vb0 = ResourceLaumaBangsPosition

[TextureOverrideLaumaBangsBlend]
hash = 158785a8
vb1 = ResourceLaumaBangsBlend
handling = skip
draw = 2711,0 

[TextureOverrideLaumaBangsTexcoord]
hash = 1e0aafe0
vb1 = ResourceLaumaBangsTexcoord

[TextureOverrideLaumaBangsVertexLimitRaise]
hash = e26e1db3

[TextureOverrideLaumaEyesPosition]
hash = 7e27b643
vb0 = ResourceLaumaEyesPosition

[TextureOverrideLaumaEyesBlend]
hash = 6442cc7e
vb1 = ResourceLaumaEyesBlend
handling = skip
draw = 266,0 

[TextureOverrideLaumaEyesTexcoord]
hash = 6eb0f6d7
vb1 = ResourceLaumaEyesTexcoord

[TextureOverrideLaumaEyesVertexLimitRaise]
hash = 0a7a76aa

[TextureOverrideLaumaBodyPosition]
hash = 89e96109
vb0 = ResourceLaumaBodyPosition

[TextureOverrideLaumaBodyBlend]
hash = 8226cf84
vb1 = ResourceLaumaBodyBlend
handling = skip
draw = 126751,0 

[TextureOverrideLaumaBodyTexcoord]
hash = d8e6d8e4
vb1 = ResourceLaumaBodyTexcoord

[TextureOverrideLaumaBodyVertexLimitRaise]
hash = cecefbb2

[TextureOverrideLaumaHornsPosition]
hash = 504a7d20
vb0 = ResourceLaumaHornsPosition

[TextureOverrideLaumaHornsBlend]
hash = a68439ae
vb1 = ResourceLaumaHornsBlend
handling = skip
draw = 2309,0 

[TextureOverrideLaumaHornsTexcoord]
hash = 59660493
vb1 = ResourceLaumaHornsTexcoord

[TextureOverrideLaumaHornsVertexLimitRaise]
hash = 65a0e51a

[TextureOverrideLaumaBangsIB]
hash = 5a1345c9
handling = skip
drawindexed = auto

[TextureOverrideLaumaBangsA]
hash = 5a1345c9
match_first_index = 0
ib = ResourceLaumaBangsAIB
ps-t0 = ResourceLaumaBangsALightMap
ps-t1 = ResourceLaumaBangsANormalMap
ps-t2 = ResourceLaumaBangsADiffuse

[TextureOverrideLaumaFaceADiffuse]
hash = 43e49ac3
ps-t0 = ResourceLaumaFaceADiffuse


[TextureOverrideLaumaEyesIB]
hash = c3e809a5
handling = skip
drawindexed = auto

[TextureOverrideLaumaEyesA]
hash = c3e809a5
match_first_index = 0
ib = ResourceLaumaEyesAIB
ps-t0 = ResourceLaumaEyesALightMap
ps-t1 = ResourceLaumaEyesADiffuse

[TextureOverrideLaumaBodyIB]
hash = ce158bd6
handling = skip
drawindexed = auto

[TextureOverrideLaumaBodyA]
hash = ce158bd6
match_first_index = 0
ib = ResourceLaumaBodyAIB
ps-t0 = ResourceLaumaBodyALightMap
ps-t1 = ResourceLaumaBodyANormalMap
ps-t2 = ResourceLaumaBodyADiffuse

[TextureOverrideLaumaBodyB]
hash = ce158bd6
match_first_index = 19074
ib = ResourceLaumaBodyBIB
ps-t0 = ResourceLaumaBodyBLightMap
ps-t1 = ResourceLaumaBodyBDiffuse

[TextureOverrideLaumaBodyC]
hash = ce158bd6
match_first_index = 75702
ib = ResourceLaumaBodyCIB
ps-t0 = ResourceLaumaBodyCLightMap
ps-t1 = ResourceLaumaBodyCNormalMap
ps-t2 = ResourceLaumaBodyCDiffuse

[TextureOverrideLaumaHornsIB]
hash = 7306ff89
handling = skip
drawindexed = auto

[TextureOverrideLaumaHornsA]
hash = 7306ff89
match_first_index = 0
ib = ResourceLaumaHornsAIB
ps-t0 = ResourceLaumaHornsALightMap
ps-t1 = ResourceLaumaHornsADiffuse

; CommandList -----------------------

; Resources -------------------------

[ResourceLaumaBangsPosition]
type = Buffer
stride = 40
filename = LaumaBangsPosition.buf

[ResourceLaumaBangsBlend]
type = Buffer
stride = 32
filename = LaumaBangsBlend.buf

[ResourceLaumaBangsTexcoord]
type = Buffer
stride = 12
filename = LaumaBangsTexcoord.buf

[ResourceLaumaEyesPosition]
type = Buffer
stride = 40
filename = LaumaEyesPosition.buf

[ResourceLaumaEyesBlend]
type = Buffer
stride = 32
filename = LaumaEyesBlend.buf

[ResourceLaumaEyesTexcoord]
type = Buffer
stride = 12
filename = LaumaEyesTexcoord.buf

[ResourceLaumaBodyPosition]
type = Buffer
stride = 40
filename = LaumaBodyPosition.buf

[ResourceLaumaBodyBlend]
type = Buffer
stride = 32
filename = LaumaBodyBlend.buf

[ResourceLaumaBodyTexcoord]
type = Buffer
stride = 20
filename = LaumaBodyTexcoord.buf

[ResourceLaumaHornsPosition]
type = Buffer
stride = 40
filename = LaumaHornsPosition.buf

[ResourceLaumaHornsBlend]
type = Buffer
stride = 32
filename = LaumaHornsBlend.buf

[ResourceLaumaHornsTexcoord]
type = Buffer
stride = 12
filename = LaumaHornsTexcoord.buf

[ResourceLaumaBangsAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LaumaBangsA.ib

[ResourceLaumaEyesAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LaumaEyesA.ib

[ResourceLaumaBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LaumaBodyA.ib

[ResourceLaumaBodyBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LaumaBodyB.ib

[ResourceLaumaBodyCIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LaumaBodyC.ib

[ResourceLaumaHornsAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LaumaHornsA.ib

[ResourceLaumaBangsALightMap]
filename = LaumaBangsALightMap.dds

[ResourceLaumaBangsANormalMap]
filename = LaumaBangsANormalMap.dds

[ResourceLaumaBangsADiffuse]
filename = LaumaBangsADiffuse.dds

[ResourceLaumaFaceADiffuse]
filename = LaumaFaceADiffuse.dds

[ResourceLaumaEyesALightMap]
filename = LaumaEyesALightMap.dds

[ResourceLaumaEyesADiffuse]
filename = LaumaEyesADiffuse.dds

[ResourceLaumaBodyALightMap]
filename = LaumaBodyALightMap.dds

[ResourceLaumaBodyANormalMap]
filename = LaumaBodyANormalMap.dds

[ResourceLaumaBodyADiffuse]
filename = LaumaBodyADiffuse.dds

[ResourceLaumaBodyBLightMap]
filename = LaumaBodyBLightMap.dds

[ResourceLaumaBodyBDiffuse]
filename = LaumaBodyBDiffuse.dds

[ResourceLaumaBodyCLightMap]
filename = LaumaBodyCLightMap.dds

[ResourceLaumaBodyCNormalMap]
filename = LaumaBodyCNormalMap.dds

[ResourceLaumaBodyCDiffuse]
filename = LaumaBodyCDiffuse.dds

[ResourceLaumaHornsALightMap]
filename = LaumaHornsALightMap.dds

[ResourceLaumaHornsADiffuse]
filename = LaumaHornsADiffuse.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord